Simplicity of mechanics outside of the match 3 Though this, and the emphasis on the puzzle sections, makes the game easier for newcomers to the genre to enjoy, it may be difficult for those newcomers to move onto more personality-heavy dating sims - and may disappoint longtime fans such as myself.įor the above reasons, this is not a review. My qualms with HuniePop lie in how simple the girls' personalities are, and how easy it is to woo them. My qualms with HuniePop lie in how simple the girls' personalities are, and how easy it is to woo them. How they tied girls' liked and disliked traits was a nice touch, as well as the gift system. The match 3 segments are fun in their own right and will get no complaints from me. I'll be speaking about the dating sim aspects here, as opposed to the dating and bedroom scenes. Even so, I would like to speak a bit about what has bothered me in HuniePop, as a fan of the genre and someone hoping to see a more fleshed out sequel in the future.
My issue lies in that it perhaps could have been more - though that may be due to its relatively low $53,000 budget. Before I continue, I want to say that I do like the game for what it is.
I had a hard enough time remembering her name. I may have chosen a waifu from those presented, but I don't believe I'll remember her in a few months' time. And while HuniePop stands unique from them all in its own way, it leaves me feeling a bit empty.
The Tokimeki Memorial series has a special place in my heart, as do numerous other single-entry games. I have a long history with dating sims and eroges (erotic games), having played several English and Japanese titles in both genres since the late '90s. On one hand, its puzzle gameplay is pretty fun - on the other hand, the rest of the game is disappointingly simple. HuniePop is the latest dating sim to come from the West, and stands in a sort of an odd spot for me personally.